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| Making Direct2D optional? |
| Hi,
I want to keep my binary compatible for xp up to win7. Therefore, I started
to implement a "driver" using GDI+ or Direct2D to output my graphics and UI.
Unfortunately, when I am linking d2d1.li... on 07-Nov-09 |
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| Direct2D: Release Objects from a target |
| Repost as question:
"docschnipp" wrote:
I think I know what the problem is: I ->Release()'d an object (a brush) that
was tied to the Target. I thought, by calling "Release()" it would also get
awa... on 07-Nov-09 |
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| 00 Hosting Web www.ivys.es |
| Hosting Web www.Ivys.es
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Hosting... on 04-Nov-09 |
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| Access violation with BindDC |
| Hi,
I am trying to keep my DCRenderTarget and on WM_PAINT, I am trying to reuse
it by just calling BindDC.
This works fine the first time, when I just created the render target.
Calling Sequence i... on 02-Nov-09 |
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| Direct2D, suspicious error output in console |
| when using Direct2D, I am getting a suspicious error message in the console
during the RenderTarget->BeginDraw() call:
First-chance exception at 0x75bfb727 in testd2dui.exe: Microsoft C++
exception:... on 01-Nov-09 |
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| Texture mapping example for d3d11 |
| http://www.dx11.org.uk/codedump/
Anyone got any other examples ? I'd like to know how to use multiple
textures next, any help would be appreciated dx10 or 11 code is ok on 31-Oct-09 |
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